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October 17, 2010
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To take a world by ILJackson To take a world by ILJackson
A force of Titan armored transports under heavy escort. Each transport carries a company of colonial marines and the entire fleet is guarded by a battleship, three cruisers, two escort carriers and a half-dozen frigates.

To take a world through force of arms is a much larger endeavor than most people think. In most situations, taking a planet by force is considered an option of last resort. Most planets are huge, with multiple continents and terrains, potentially millions or billions of inhabitants, a 360 degree spherical approach for enemy reinforcements and supply drops, and countless square miles to hide insurgents, listening posts, even entire military bases.
In most cases, the capture of strategic goals is enough to start, including starports, interstellar communication hubs, and capitol cities. Traffic to and from the planet must be halted, and the major mass of the enemy on the planet must be destroyed. After that, the planet can be used for strategic goals, even if it has not been completely pacified.
Then there's the risk of getting a landing force to an enemy-held planet safely. Interception by the enemy can be disastrous.
And then, once you've secured a beachhead on the planet, you need to secure the supply lines, make sure you maintain space dominance and if the fortunes of war turn suddenly, you may have to evacuate hundreds of thousands of troops from across an entire planet with only hours notice.
All while watching out for an enemy that wants to take advantage of any error to derail your plans.
Very few interstellar governments have the ability to take a planet. The Terran Protectorate is one of them.
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:iconkorblborp:
korblborp Featured By Owner Oct 24, 2010
technically speaking, having acheived orbit, all you have to do is drop stuff on bases and things, then mop up...
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:iconbrentogara:
BrentOGara Featured By Owner Oct 17, 2010  Hobbyist Digital Artist
It helps if your enemy has biology different enough from your own that you can use chemical/biological weapons that kill/incapacitate them without harming your own soldiers. On the other hand, that means they can do the same to you. A really clever invader would seed multiple enemy worlds with a subtle variation on a harmless virus or bacteria, with a kill component that can be switched on by exposure to a second seemingly harmless virus/bacteria.

Like the two (or more!) reagents in modern nerve gasses, but in this case entire generations of the enemy grow up incubating the sleeping seeds of their own hemorrhagic doom.

It makes you think about our own situation here... what was it that made the Bubonic Plague suddenly tear through Europe again and again... then just as suddenly disappear. Or AIDS?
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:iconiljackson:
ILJackson Featured By Owner Oct 18, 2010  Professional Digital Artist
AIDS would be the one I'd be most suspicious abut because it discourages reproduction and makes you vulnerable to everything else. It's a really efficient species killer if it can go epidemic enough.
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:iconblades-123:
Blades-123 Featured By Owner Oct 17, 2010  Hobbyist Digital Artist
Gorgeous fleet image, epic and superbly done.
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:iconmisfit-kotld:
Misfit-KotLD Featured By Owner Oct 17, 2010
Island hopping in space?
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:iconiljackson:
ILJackson Featured By Owner Oct 17, 2010  Professional Digital Artist
That's exactly what I had in mind.
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:iconmisfit-kotld:
Misfit-KotLD Featured By Owner Oct 17, 2010
I figured as much.
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