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Capital Ship Bridge 1 by ILJackson Capital Ship Bridge 1 by ILJackson
This is an interior shot of the bridge of a typical Terran Protectorate capital ship, in this case the Hastings-Class Battlecarrier.

On the far left is the communication station, which handles internal and external transmissions.
In the center of the room is the command station, where the captain or OOD (officer on duty) sits. The captain has access to secured comm channels and can call up the screen from any other station on the bridge.

There are three helm stations. On the left is operations, which monitors mission status, allocation of ships resources, manages internal security, etc. In the middle is the actual helm control, which handles the actual flight of the ship. On the right is the tactical station, which oversees weapons systems and tactical information.

Just visible in the bottom corner is part of the bridge engineering station (more on that in a following image).


This bridge was assembled from several other sets, most of which I've retextured to give it a uniform, military look.

Enjoy, and let me know what you think
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:iconsithir:
SithiR Featured By Owner Mar 27, 2015
This remains me of the bridge and the other command and control systems for the Bunker Hill-class Light Cruiser "Lexington," the 22nd-century US Navy space combat vessel from "Mission Critical," a game produced by Legend Entertainment in 1995. The game has a gritty, realistic style and is very detailed.

I found this game absolutely superb, and if you have not played it, I strong suggest that you do so.

I own that game, but I have a Mac, and the game is not presently installed on my PC emulator program.

To see part of what I mean, though, you can see the Lexington's comms room in this screenshot. There is of course a much smaller dedicated comm panel on the bridge, one deck above the room shown. The game explains many details -- even when it comes to controls the player character does not need to operate or does not know how to use. On the Lexington the habitat module is very small compared to the rest of the ship, the crew prosecutes battles by releasing formations of unmanned space combat vehicles, the crew stations have pneumatic shock absorbers, the food synthesizers can work at up to seven gravities, the Lexington has a nasty array of close-in weapons systems and electronic warfare equipment, the electrical systems run on fission power because it is cheaper and easier, the enemy has communications intelligence and tries to trace your tachyon comms so as to triangulate where you are -- so on and so on.

www.mobygames.com/images/shots…
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:iconrealmwright:
Realmwright Featured By Owner Jun 4, 2014  Hobbyist Artisan Crafter
It's hard to put my finger on why I like this so much - probably because there is just so much to like about it. I love the layout, colors, realism, detail, etc. It's dark and somewhat gritty, but not in the sense that the crew doesn't do regular up-keep. It just looks like they mean business and don't take no shit from anyone. Welcome to Hastings.
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:iconiljackson:
ILJackson Featured By Owner Jun 5, 2014  Professional Digital Artist
You know, I was surprised by how much attention that particular set got but I'm glad it resonated with people. I basically wanted to strip all the unrealistic things away from your classic star trek style bridge and make something that you could actually believe that the military would make. I looked at pictures of tactical information centers on real bridges and kind of mixed it in with the "big screen" sci-fi bridge.
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:iconradpreacher:
radpreacher Featured By Owner Aug 29, 2013  Hobbyist General Artist
This looks really good nice layout.
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:iconmadcatprimary:
madcatprimary Featured By Owner Jun 6, 2013  Hobbyist Traditional Artist
This looks great. What program did you make this in?
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:iconiljackson:
ILJackson Featured By Owner Jun 6, 2013  Professional Digital Artist
Daz Studio...and thanks!
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:iconstatikartz:
StatikArtZ Featured By Owner May 19, 2013  Professional Digital Artist
Nice work... What 3d platform do you use?
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:iconiljackson:
ILJackson Featured By Owner May 20, 2013  Professional Digital Artist
this was done in Daz Studio
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:iconpipefittermike:
pipefittermike Featured By Owner Apr 17, 2013
What can I say!!!!!!!!!!! Wow i am super geeked about the coolest space ship bridge I have ever seen, I am excited.... My question to you is I see you allow these images to be downloaded. I would like to know if I can use your images in my web series, links below. Of course I would give you credit at the end of the webisode and If I download and use alot of your images I would pay pal you some money, for example....dreamscene.org allows you to pay pal donate and you can download and use their images, no set amount, if you checkout the end of my webisodes I have given them credit. but I believe your bridge is what my web series needs, please check out the links below then email me... many of the background bridges are from tube tape.com but they are to few and I believe there is a bigger market for sci fi backgrounds then most believe, i know I would buy them if they where available, wow for a 56 year old man I sure am long winded, sorry, thanks for your time, Mike Mason pipefittermike636 on YOU TUBE


LINK TO THE TRAILER
[link]

LINK TO EPISODE 001
[link]

LINK TO EPISODE 002
[link]

LINK TO EPISODE 003
[link]

LINK TO EPISODE 004
[link]

LINK TO EPISODE 005
[link]

LINK TO EPISODE 006
[link]
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:iconiljackson:
ILJackson Featured By Owner Apr 18, 2013  Professional Digital Artist
It's a great offer, but this is designed for my own intellectual property. I might be able to design one for you, however. Send me a Note through deviantart and maybe we can work something out.
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:iconaltugbulca:
AltugBulca Featured By Owner Dec 3, 2011  Hobbyist Traditional Artist
Thank you so much. This and the other Bridge interior pieces are really awesome. They will really spice up our gaming sessions.
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:iconaltugbulca:
AltugBulca Featured By Owner Dec 3, 2011  Hobbyist Traditional Artist
Awesome work! With ypur permission I would like to use these as visual reference in my SW RPG campaign. (it will be strictly homeplay between me & my friends & of course I will credit you as designer) I have a problem finding quality interior visual reference for the ships' interior's for my player's to visualize the scenes I am describing them.
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:iconiljackson:
ILJackson Featured By Owner Dec 3, 2011  Professional Digital Artist
That's no problem. I'm a gamer myself and I use a lot of my pictures for that. I even have a campaign folder in my gallery just for art for my current RPG campaign. I'm also an RPG writer for Palladium, so I'm all about that. Enjoy!
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Jul 14, 2011  Hobbyist General Artist
did you draw up a a cool bridge? HELL YAH. i rarely get to see these. i love them almost every time. and yeah, this one brings up my "captiany" urges.
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:iconiljackson:
ILJackson Featured By Owner Jul 14, 2011  Professional Digital Artist
Thanks man. I plan on redoing it even better in the near future.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Jul 15, 2011  Hobbyist General Artist
prepare yourself for twenty questions lol.

how many polies?
is this a specific interior (a capital ships?)?
do you think this could be programed in to a game? (made functional)
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Jul 15, 2011  Hobbyist General Artist
im also wondering, whats your opinion on holographic interfaces?
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:iconiljackson:
ILJackson Featured By Owner Jul 15, 2011  Professional Digital Artist
I honestly have no idea. I lost the set in a crash, which is one of the reasons I had to rebuild it.
Yes, it's specifically the bridge of this ship: [link]

I'd be surprised if it would work in a game well, it was polygon and large-texture heavy.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Jul 15, 2011  Hobbyist General Artist
go play the through the new stuff on EVE ONLINE and talk to me about those polies being a problem lol. lessing the polies usually isnt that hard, and if your doing it like mass effects bridges and ships, it wouldnt be that big of a deal, it would be a problem if your simultaneously showing bridge elements and playing the game at the same time. course, details could be lessened if nessary.

and i feel you on the system crash. happens to me more then i like. i lost about 2 years worth of papers and doodles my nugget had churned out. now i usually back up stuff using google docs or an external harddrive. btw, from what i have been reading on your materials, your working on a book? and or a game? are your a more soft sifi kinda guy or hard? i noted no usages of holographic displays.
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:iconiljackson:
ILJackson Featured By Owner Jul 15, 2011  Professional Digital Artist
I'm midrange between hard and soft sci-fi. I'll sacrifice a little hard science for a good story and interesting read.
I'd like a multimedia approach to my stuff. Graphic novels first and foremost, and then novels and hopefully movies/tv/videogames down the road.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Jul 15, 2011  Hobbyist General Artist
i tend toward medium as well. no need to miss out on a cool item because of physics (mechs, beam weaponry). i like how gundam did it (originally). added extra physics based on an item that breaks some rules, in gundam, it was misky particles, in some sifi, its gravitron devices (for anti gravity). the key is to make the item that breaks real life rules to follow its own set of rules, started before you begin writing your story.

btw, starting with books and moving on from there is a great idea.
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:iconhummakavuula:
Hummakavuula Featured By Owner Feb 17, 2011
Awesome set.
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:iconlonestranger:
LoneStranger Featured By Owner Jan 27, 2010  Hobbyist Writer
I do like this scene, the actual piloting station looks more like it belongs in a starfighter or maybe a shuttle which is a really unique touch.
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:iconel-bronco:
El-Bronco Featured By Owner Jan 27, 2010  Hobbyist Digital Artist
Awesome bridge here. How do you create monitor display?
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:iconiljackson:
ILJackson Featured By Owner Jan 27, 2010  Professional Digital Artist
You just create them as a separate image and then use them as part of the model texture. Most of the smaller monitor displays are stock. The key is to ramp up the ambient setting high enough to give them that glowing effect.

The large screen is just a separate render that I did which I then used as the display.
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:iconel-bronco:
El-Bronco Featured By Owner Jan 27, 2010  Hobbyist Digital Artist
Seems hard to put on animation. hx for the sahring :XD:
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:iconniko40:
Niko40 Featured By Owner Jan 27, 2010  Hobbyist General Artist
Nice. A couple of propositions though.

First the models. They look awesome and really mix together nicely. Nothing to add to this.

The materials. At this point they all seem to be a mix of plastic and metal. The plastic look can be a bit hard to get rid of though. But at this point, I can't really tell what is metal, plastic and painted surface.

The lighting is a bit too simple for my taste. I'd say to aim for more darker scene. 3 lights in ceiling (judged from the shadows) is too low amount I think. In this scene you could try to make more spotlights and get rid of those 3 lamps. Even 50 is not too much i'd say. You can add them everywhere but keep the amount of light really low. For example you can make the captains char and panels a bit higher by one or two steps. You could add a row of spotlights to illuminate only thise steps. And some more to illuminate the walls a little. Or just leave the walls totally black. You can try to use AO too but if you go for the almost black room then i'd think it's not going to work as well. But don't be afraid to use multiple lights. In real life there is hardly only one light source on at a time.

You need some clerly lighter areas and some clearly darker ones too. In the post processing you could add some glow and gamma corrections.

Thise are only suggestions from me. You do as you like.

But so far I'd say this is really good. Keep it up :)
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:iconiljackson:
ILJackson Featured By Owner Jan 27, 2010  Professional Digital Artist
I originally had lighting similar to what you suggested, but Daz Studio, even on my quadcore, can't handle it on any quality setting I'd consider usable, let alone when I try to add a number of human figures with hair.
Also, if I'm going to use it for comic panel art (which is the goal), I want it to render fairly rapidly so I can produce panels quickly. I'll run it through a "toon" filter in GIMP anyway before I put it into my graphic novels, so all the nuance of that lighting would be gone.

There are currently six general lights in the room now, including overhead, screen illumination, some lighting in the engineering and a slight diffuse light from behind to cut away the really dark shadows.
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:iconniko40:
Niko40 Featured By Owner Jan 27, 2010  Hobbyist General Artist
OK. Fair enough. That will work. :)

I'm not familiar with Daz or your scene setup but still I wouldn't expect this to take more than a couple of minutes even with over 50 lights. Especially on quadcore. How long did it take to render exactly?

I consider 10 minutes a long render, someone considers 4 days a long render and some people consider anything above 15 seconds a long render. If the render is going to take more than 10 minutes, I may start to make the another scene while it's rendering and use only 3 threads for the render.
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:iconiljackson:
ILJackson Featured By Owner Jan 27, 2010  Professional Digital Artist
It only took 10 minutes to render, but when I add more lights the program itself just crashes out.
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:iconniko40:
Niko40 Featured By Owner Jan 28, 2010  Hobbyist General Artist
10 Minutes? Wow.

Well it just feels a bit funny. I did a small and simple test earlier with blender's internal renderer. I can render 2048 raytraced spotlights in a scene with over million vertices (lots of copies of a same object though) and with ambient occlusion (approximate) just a ten seconds below 4 minutes. And the resolution was 1920x1080 8X AA.

I have AMD Phenom II X4 965 slightly overclocked to 3,6GHz (the older power hungry one).
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:iconrommiesg:
RommieSG Featured By Owner Jan 25, 2010  Hobbyist Writer
I like the dark feel of this view rather than View 2. Gives the bridge the ambiance of most bridges I've seen, like the X-303 bridges on Stargate SG-1
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:iconiljackson:
ILJackson Featured By Owner Jan 25, 2010  Professional Digital Artist
Yeah, I intentionally increased the lighting a touch on the other images to bring out details a bit more. Although when using it for a story the lighting will probably change due to dramatic effect, what's on the main viewscreen and what the emotional content of the image should be.
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